Hamsterballin’
Unreal Engine 5Level Designer, specifically owning the Tunnel in Roulette Runway.
Strategically placed and balanced all level pickups and interactive hazards, utilizing item placement to naturally guide player sightlines, reward high-risk maneuvers, and control the pacing of the race.
Executed rapid level iterations by analyzing playtest telemetry and user feedback. Collaborated within a cross-disciplinary team of artists and programmers under the Guildhall Development Methodology, utilizing Perforce (P4V) for asset pipeline management and Jira to track sprints and meet tight milestones.
